Larian Studios Clarifies Its Application of Machine Learning for Upcoming Divinity

The team behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently unveiled its next major project, generating significant hype within the player base. However, follow-up statements from the studio's lead designer have introduced a new dimension to the discussion, focusing on the team's philosophy toward machine learning.

AI as a Creative Assistant, Not a Substitute

In a recent statement, the studio's founder detailed that the developer is using AI technology for specific supporting tasks. These include developing PowerPoint slides, generating early-stage visual ideas, and writing placeholder text.

Notably, Vincke made clear that the end material in the game will be authored exclusively by real writers. "Our team is writing every line manually," he stated.

Our studio is actively increasing our roster of storytellers and are actively assembling writing teams.

As visual development is being specifically referenced — we right now have 23 concept artists and have positions available for further talent.

Each initiative we do is incremental and designed to having people spend greater focus on actual creation.

Any AI system implemented properly is additive to a developer's workflow, not a substitute for their skill.

Responding to Feedback and Defining the Path

The revelation of employing this technology at first generated unease among a segment of the fanbase. In response, Vincke provided further clarification on online platforms.

"We use these tools to research ideas, just like we use Google and reference books," he stated. "During the very early brainstorming phase we use it as a basic framework for structure which we then swap out with authentic concept art."

He noted, "Larian brings on artists for their unique talent, not for their ability to follow what a machine suggests."

Key Areas of AI Integration

Vincke had previously outlined the studio's targeted approach to this technology, categorizing its use into three main functions:

  • Handling Monotonous Jobs: This encompasses refining animations, audio processing, and Larian-specific work like retargeting animations.
  • Rapid Prototyping ('White Boxing'): Using technology to quickly build simple mock-ups of gameplay ideas to experiment with concepts before complete production.
  • Long-Term Aspirations: Exploring how AI could in the future facilitate new forms of reactivity, particularly in creating unforeseen permutations in a complex RPG.

He explicitly stated that key artistic areas — such as writing — are not departments where the team is reducing artistic involvement. On the contrary, Larian is actively hiring in these precise positions.

"Larian is not shipping a game with AI-generated content, and we are certainly not considering trimming down staff to swap them out with AI," Vincke concluded.

Eddie Evans
Eddie Evans

A seasoned gambling analyst with over a decade of experience in casino gaming and strategy development.