The Game UN:Me: An Cerebral Horror Merging Survival Horror with Social Deduction Mechanics
The recent Day of the Devs digital showcase revealed several fascinating future games, but one especially has seized attention: UN:Me. Developed by Historia and Shueisha Games, this solo adventure appears to blend the dread-filled setting of a Silent Hill title with the paranoid deduction heart of Among Us.
"It's a unique experience where a girl containing multiple human souls inside her must escape from a labyrinth of the psyche," explains developer Yasukazu Kawai.
Entering a Fractured Consciousness
In UN:Me, players assume the role of an unnamed heroine seeming to be of teenage years. Inside her reside four distinct personas, all possessing unique fears and drives. These souls can seize control at will, unleashing their deep-seated terrors upon her suddenly.
Based on showcased gameplay, much of the action unfolds within a creepy medical facility, while other scenes show the protagonist exploring a abandoned chapel.
A World of Individual Dread
"What are you afraid of? What makes you uncomfortable?" poses creative lead Shun Sasaki. "Heights. Small rooms. People in power. Elements that seem trivial to others can trigger a deep instinct inside us. This game delves into that idea — fears that are specific to every individual."
The core gameplay loop involves controlling the persona that emerges at a particular moment. However, these souls will change against your will as you play. During exploration, every persona's fears become exaggerated and assault the girl one after another. As the persona shifts, so does the particular terror the player encounters.
Unsettling Aesthetics and a Fatal Choice
At first glance, UN:Me displays noticeable aesthetic parallels with the Silent Hill franchise. The hospital is populated by nurses all sporting the identical visage, with disturbingly broad smiles. Figures in the lobby have enormous blooms growing from their necks should be. Flowers are an ever-present theme, juxtaposing organic elegance with supernatural dread.
Yet, UN:Me presents a singular mechanic. Players must determine which of the four souls inhabiting the heroine is the "true" one. "Each of the personas asserts that the body is rightfully them," notes a creator. "During the game, you need to figure out who is real."
After a player believes a persona is an impostor, they must eliminate it. However, since each soul can lie or hide the truth, it is incredibly simple to choose incorrectly.
"Perhaps you've already destroyed the real [soul] with your own hands," the narration suggests. "The last one remaining could be a fake. Either way, your decisions are final."
UN:Me currently lacks a confirmed launch window, but it is can be wishlist on digital storefronts.